import GameData from "./GameData";

// Learn TypeScript:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/typescript.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html
// Learn Attribute:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html

const {ccclass, property} = cc._decorator;

@ccclass
export default class NewClass extends cc.Component {

    
    
    //最高分
    @property(cc.Node)
    maxscore:cc.Node = null

    //本次得分
    @property(cc.Node)
    benciscore:cc.Node = null

    // onLoad () {}

    start () {

        this.maxscore.getComponent(cc.Label).string = GameData.Instance.maxScore.toString()
         this.benciscore.getComponent(cc.Label).string = GameData.Instance.guanka.toString()

    }


    //在漂一把
    zaipiaoyiba()
    {
        cc.director.loadScene('Main')
    }

    // update (dt) {}
}
